BCM583 - Spiral path megabattle, modification and early plays

(6:30) Level 5 ('Assault on the Control Room') on Heroic. Using a copy of the spiral path megabattle save I've been showcasing, I modify it to include two handy Ghosts, and also the dropship troops are eliminated. Then I start having fun with this new set-up. Two more movies to come, with some very nice action!

Released September 6th 2025, gameplay recorded August 29th-30th 2025.

Commentary

00:02 (Creating the modification) To begin the modification work, I eliminate the dropship troops as they'd otherwise advance and interfere with my plans. Then I land the Banshee just past the underpass.

00:62 These two Ghosts are the usual Ghosts from the twin bridges battlefield, but they were moved to make them more handy, long ago when creating a base save to use for creating spiral path megabattles. That bit of movement isn't important here though. If they'd still been in their original locations, I just would've gone to fetch them there.

01:13 After hitting a spawn trigger in the underpass, I eliminate the various covies who spawned. That's partly to give the game less to deal with, and partly to make sure they won't end up tangling with me and the boys. In doing this however, I stay sufficiently high to avoid hitting the zigzag path trigger. Avoiding this trigger is why I moved the Ghosts down prior to the earlier trigger.

01:54 I now position the two Ghosts where I fancy having them. Namely, one at the base of the spiral path, and one at the top of the path. Plus I top up my sniper ammo.

02:29 Back in the Banshee, and with the Marines at the underpass area, I fly off to bring back a delayed tunnel checkpoint. When I return, it takes me a while to finally get it, owing to covie threat; specifically the threat posed by the two Jackals I believe. But after getting a bit more distant, the game finally grants me the checkpoint and I save it. Creation complete!

03:18 (Play 1 - Killed early) A big Elite charge begins the covie attack, and when they start swarming down the path, I board the first Ghost and go up to meet them. There's a glorious triple-splatter of three red Elites, and soon the path is clear. Wipeout! Actually, technically not quite a wipeout. One Elite dived off the path and survived, though I can't recall whether that registered with me at the time.

Unfortunately, when the camo Elite arrives soon afterwards, I'm a bit clumsy with my Ghost work. In trying to kill him, I drift into his sword swipe at a Marine, which ends my battle. It was the slope of the path that got me. Couldn't quite arrest the motion of my Ghost in time, when I realised I was getting too close.

04:26 (Play 2 - Pass blockade rumble) This time I use the second Ghost and fight up top. The covie advance is initially only weak, and I use a rocket to give the mob a bigger hole to escape through. Nice chain reaction from a Marine frag thrown around 5:42. One Marine gets killed from behind by the sniper, around 5:51.

Closing remarks Two more movies coming up for this modification, before I put spiral path megabattling aside and move to other topics.