Movies

DOWNLOADS AND VIEWING: All movies in my BCM series are available for download (640 x 480 at 25 fps, in H.264 mov format), but you don't need to download to see them in full quality. At HBO you can now watch them streaming!

I also have a YouTube channel, but stopped uploading there after BCM364 due to YouTube's censorious and hostile nature.

I now have an Odysee channel for my BCM series. The playback quality there is superior to YouTube's blurrier versions, and as a bonus the underlying mp4s can be directly downloaded.

Each of my movies has its own page (including written commentary) and you'll find links below. My main series is the 'BCM' series (BCM = Bad Cyborg movie), conceived as an accompaniment to the mass of nonstandard fun detailed on the site. In part I intend these movies to serve as a tribute to the glories and possibilities of single-player Halo campaign gameplay, and I also hope they might inspire people to try things for themselves. But also, many of them involve a performance aspect, such as tackling intense combat situations or doing tricks; so the series is also a platform for showing the best I can do.

In all the gameplay I use a standard PAL Xbox and S-controller, with look sensitivity set to 5.

After the full BCM listing below, there are various mutually exclusive categories to help you find movies of a particular type. Within each listing I've grouped consecutive movies which were released at the same time or which have related themes. Movie durations are rounded to the nearest second.

BCM series

In this list I've colour-coded the megabattle movies brown for easy identification.

  • BCM1 - Level 2, Heroic; Rockslide megabattle, plateau front defence, AR & frags only (3:06)
  • BCM2 - Level 2, Heroic; Rockslide megabattle, far area defence with lots of needling (2:48)
  • BCM3 - Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun (2:44)
  • BCM4 - Level 9, Normal; Flood onslaught challenge, AR only - no grenades (3:05)
  • BCM5 - Level 5, Heroic; Spiral path megabattle, path base defence with much rockety goodness (2:28)
  • BCM6 - Level 5, Heroic; Spiral path megabattle, ice path defence (4:30)
  • BCM7 - Level 5, Heroic; Descent trick at the first bridge (1:34)
  • BCM8 - Level 5, Heroic; Seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)
  • BCM9 - Level 3, Normal; Dustbowl megabattle, cliff path defence (2:31)
  • BCM10 - Level 3, Normal; Dustbowl megabattle, enclosure defence (2:07)
  • BCM11 - Level 5, Heroic; Two bridge descent methods using the far right ledge (4:06)
  • BCM12 - Level 5, Heroic; Two bridge descent methods using the near right ledge (4:15)
  • BCM13 - Level 5, Heroic; Two fast bridge descents to greet the Pelican (3:10)
  • BCM14 - Level 4, Legendary; Falling Grunts, full play with 15-grenade barrage (3:53)
  • BCM15 - Level 4, Legendary; Falling Grunts, comedy action montage (4:30)
  • BCM16 - Level 3, Legendary; Boarding battle with AR & grenades only (3:29)
  • BCM17 - Level 5, Heroic; Twin bridges megabattle, left side defence with needler & AR (4:28)
  • BCM18 - Level 5, Heroic; Twin bridges megabattle, platform ambush with rocket launcher & AR (4:33)
  • BCM19 - Level 2, Heroic; Rockslide megabattle, plateau alley defence with pistol & needler (3:25)
  • BCM20 - Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support (2:23)
  • BCM21 - Level 2, Heroic; Rockslide megabattle, top pass defence solo with pistol & needler (2:09)
  • BCM22 - Level 1, Legendary; Kill 'em all speed run with plasma combo, 8:29 (8:53)
  • BCM23 - Level 5, Heroic; Elite fireworks, assorted launching with ejected Elites (4:32)
  • BCM24 - Level 5, Heroic; Elite fireworks, tag launching with pre-frozen Elites (5:03)
  • BCM25 - Level 5, Heroic; Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)
  • BCM26 - Level 2, Legendary; Banshee battling, stream at the end of the valley (5:30)
  • BCM27 - Level 5, Heroic; Bridge descent via gold Elite (5:29)
  • BCM28 - Level 5, Heroic; Bridge descent via Hunter (5:29)
  • BCM29 - Level 5, Heroic; Bridge descent via patrolling Elite (5:33)
  • BCM30 - Level 5, Heroic; Two fast bridge descents via patrolling Elite (3:09)
  • BCM31 - Level 5, Heroic; Right behind you - journey of a grunty Shade gunner (4:21)
  • BCM32 - Level 5, Heroic; Right behind you - with grenade play and panic marathon (4:45)
  • BCM33 - Level 5, Heroic; Five bridge descents via Shade riding (5:07)
  • BCM34 - Level 4, Normal; Massed Hunters, close combat with assorted weaponry (4:53)
  • BCM35 - Level 4, Normal; Massed Hunters, two beach sweeps with a nine-man squad (4:03)
  • BCM36 - Level 5, Normal; Twin bridges megabattle, trough defence solo with lots of rocketing (4:26)
  • BCM37 - Level 5, Heroic; Twin bridges megabattle, friendly fire jamboree (5:37)
  • BCM38 - Level 5, Legendary; Grenade crazy Grunts, first octagonal room (5:33)
  • BCM39 - Level 5, Legendary; Grenade crazy Grunts, second octagonal room (5:17)
  • BCM40 - Level 5, Heroic; Two or three extra Marines and a hog (5:28)
  • BCM41 - Level 5, Heroic; Seven extra Marines and a hog, Banshee version with Marine preservation (5:48)
  • BCM42 - Level 4, Heroic; Massed Hunters, everybody jump (4:58)
  • BCM43 - Level 2, Heroic; Rockslide megabattle, plateau base defence, double play (4:39)
  • BCM44 - Level 2, Heroic; Rockslide megabattle, plateau front defence, death from on high (3:32)
  • BCM45 - Level 5, Heroic; Crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)
  • BCM46 - Level 5, Heroic; Crazy-firing Grunts, journey to the twin bridges area (8:05)
  • BCM47 - Level 2, Legendary; Banshee battling, bottom of the valley (5:37)
  • BCM48 - Level 5, Normal; Cavern megabattle, setting up with a large squad (9:58)
  • BCM49 - Level 5, Normal; Cavern megabattle, bridge assault with needler & rocket launcher, x2 (4:50)
  • BCM50 - Level 5, Normal; Cavern megabattle, bridge assault with pistol & plasma rifle plus hog, x2 (5:00)
  • BCM51 - Level 4, Heroic; Massed Hunters, hog fun with Stacker (5:04)
  • BCM52 - Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, pistol & needler (3:50)
  • BCM53 - Level 2, Heroic; Rockslide megabattle, far area defence with a large squad, AR only (4:28)
  • BCM54 - Level 5, Heroic; Crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)
  • BCM55 - Level 3, Normal; Dustbowl megabattle, Grunts only, bridge rock choke point fun (4:33)
  • BCM56 - Freakiness and fun, assorted clips (5:30)
  • BCM57 - Level 5, Heroic; Bridge descent via frozen Hunter and gold Elite (5:42)
  • BCM58 - Level 5, Legendary; Warthog joyride around the tower (6:33)
  • BCM59 - Level 5, Normal; Cavern megabattle, solo bridge assault with Hunter companion (5:03)
  • BCM60 - Freakiness and fun, assorted clips (5:31)
  • BCM61 - Level 5, Heroic; Two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)
  • BCM62 - Level 7, Legendary; Spore herding, setting up a massive early herd (6:26)
  • BCM63 - Level 7, Legendary; Spore herding, fun with a massive early herd (6:44)
  • BCM64 - Level 7, Legendary; Spore herding, chasm shoot (5:53)
  • BCM65 - Level 2, Legendary; Banshee battling, cliffside hilltop (5:47)
  • BCM66 - Level 2, Legendary; Banshee assisted Warthog stunting (8:43)
  • BCM67 - Level 2, Heroic; Rockslide megabattle, far area defence with plasma rifle & needler, x2 (6:39)
  • BCM68 - Level 5, Heroic; Spiral path megabattle, pass blockade rumble with early release, x2 (5:08)
  • BCM69 - Level 5, Heroic; Spiral path megabattle, pass blockade rumble with late release, x2 (4:51)
  • BCM70 - Level 5, Heroic; Spiral path megabattle, setting up with no advance prep - plus bonus carnage! (8:24)
  • BCM71 - Level 7, Heroic; Two door battle, central defence with shotgun, three ways (5:07)
  • BCM72 - Level 7, Heroic; 343 Guilty Spark, low down and close up (3:36)
  • BCM73 - Level 7, Legendary; Two door battle, wipeout challenge with shotgun only (6:09)
  • BCM74 - Level 7, Normal; Low Monitor, set-up and fun at the third floor's first door (5:18)
  • BCM75 - Level 5, Heroic; Bridge descents with Banshee destruction (5:11)
  • BCM76 - Freakiness and fun, assorted clips (5:32)
  • BCM77 - Level 3, Normal; Dustbowl megabattle, setting up with 40+ covies (9:58)
  • BCM78 - Level 3, Normal; Dustbowl megabattle, top path defence x3 (6:38)
  • BCM79 - Level 3, Normal; Dustbowl megabattle, ramp defence x3 (5:35)
  • BCM80 - Level 5, Legendary; Three Wraiths, setting up with battle music (8:07)
  • BCM81 - Level 5, Legendary; Three Wraiths, ejection challenge (7:25)
  • BCM82 - Level 3, Normal; Dustbowl megabattle, enclosure defence x3 (6:27)
  • BCM83 - Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:17)
  • BCM84 - Freakiness and fun, assorted clips (5:30)
  • BCM85 - Level 2, Heroic; Rockslide megabattle, lifeboat area defence with chain-gun support, x3 (5:40)
  • BCM86 - Level 2, Heroic; Rockslide megabattle, deep lifeboat area defence with chain-gun support, x3 (5:56)
  • BCM87 - Level 9, mostly Legendary; Grunts versus Flood, comedy action montage (5:39)
  • BCM88 - Level 5, Heroic; Detached dropship turret, early tries and first success (6:34)
  • BCM89 - Level 5, Heroic; Twin bridges megabattle, long-range left side defence x2 (5:42)
  • BCM90 - Level 5, Normal; Twin bridges megabattle, trough defence solo x2 (6:44)
  • BCM91 - Level 5, Normal; Rising plasma grenade, twin bridges area (6:42)
  • BCM92 - Level 5, Heroic; Sinking plasma grenade, ice near the tower (2:24)
  • BCM93 - Level 5, Heroic; Wandering frags and weapons, twin bridges area (5:25)
  • BCM94 - Level 3, Normal; Dustbowl megabattle, cliff path defence x3 (5:50)
  • BCM95 - Level 3, Normal; Dustbowl megabattle, ramp defence with needler & AR, x3 (5:05)
  • BCM96 - Level 5, Legendary; Hunter versus Wraith, fun during a kill 'em all run (4:53)
  • BCM97 - Freakiness and fun, assorted clips (5:32)
  • BCM98 - Level 5, Heroic; Detached dropship turret, setting up with late prep (5:54)
  • BCM99 - Level 5, Heroic; Detached dropship turret, detachment technique (5:46)
  • BCM100 - Level 5, Heroic; Trapped dropship (7:56)
  • BCM101 - Level 2, Heroic; Rockslide megabattle, far area defence with pistol, x2 (5:24)
  • BCM102 - Level 2, Heroic; Rockslide megabattle, far area defence with plasma combo, x2 (6:34)
  • BCM103 - Level 5, Heroic; Crazy-firing Grunt on the tower, teaser & ascent prep (8:13)
  • BCM104 - Level 5, Heroic; Crazy-firing Grunt on the tower, ascent to glory (8:40)
  • BCM105 - Level 4, Legendary; Jackal versus cyborg, bottom of the main facility (5:40)
  • BCM106 - Level 4, Legendary; Augmented ascent fight with lots of needling (9:05)
  • BCM107 - Level 9, Legendary; Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)
  • BCM108 - Level 5, Legendary; Warthog joyriding, fun with the tower Wraith pilot (5:32)
  • BCM109 - Freakiness and fun, assorted clips (5:31)
  • BCM110 - Level 5, Heroic; Spiral path megabattle, path base defence x2 (5:22)
  • BCM111 - Level 5, Heroic; Detached dropship turret, doing without the bridges (6:25)
  • BCM112 - Level 5, Legendary; Spinning plasma pistol (6:37)
  • BCM113 - Level 5, Heroic; Twin bridges megabattle, trough defence with rockets & sniping, x3 (5:31)
  • BCM114 - Level 5, Heroic; Twin bridges megabattle, trough defence up high with rockets & sniping, x3 (5:30)
  • BCM115 - Freakiness and fun, assorted clips (5:30)
  • BCM116 - Level 9, Normal; Keyes hangar battle, door ambush with shotgun three ways (4:50)
  • BCM117 - Level 9, Normal; Keyes hangar battle, platform survival x3 (5:57)
  • BCM118 - Level 9, Normal; Keyes hangar battle, creating a good save (6:10)
  • BCM119 - Level 2, Heroic; Rockslide megabattle, inner rise defence with chain-gun support, x3 (6:28)
  • BCM120 - Level 9, Heroic; Flood onslaught challenge, setting up with good weapon provision (3:54)
  • BCM121 - Level 9, Heroic; Flood onslaught challenge, three combos (6:30)
  • BCM122 - Freakiness and fun, assorted clips (5:33)
  • BCM123 - Level 5, Heroic; Elite fireworks, death by a thousand needles (5:50)
  • BCM124 - Level 5, Heroic; Detached dropship turret, mid-air ramming (6:54)
  • BCM125 - Level 3, Normal; Dustbowl megabattle, cliff path defence x3 with far end focus (5:25)
  • BCM126 - Level 5, Heroic; Detached dropship turret, ramming better and higher (8:13)
  • BCM127 - Level 5, Heroic; Detached dropship turret, Banshee pick-up (8:15)
  • BCM128 - Level 5, Heroic; Detached dropship turret, bumping around (5:33)
  • BCM129 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler & plasma pistol x2 (5:46)
  • BCM130 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, plasma rifle & AR x2 (5:34)
  • BCM131 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, sniper rifle & pistol x3 (6:17)
  • BCM132 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (7:07)
  • BCM133 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, pistol x3 (6:42)
  • BCM134 - Freakiness and fun, assorted clips (5:31)
  • BCM135 - Level 5, Legendary; Three Wraiths, Banshee attack (7:22)
  • BCM136 - Level 5, Heroic; Bridge descent via Shade stop (6:17)
  • BCM137 - Level 9, mostly Legendary; Grunts versus Flood, round 2 (5:39)
  • BCM138 - Level 5, Heroic; Suicidal Elites at the landing zone (6:46)
  • BCM139 - Level 9, Heroic; Flood onslaught challenge, needler & shotgun x3 (6:12)
  • BCM140 - Freakiness and fun, assorted clips (5:31)
  • BCM141 - Level 5, Normal; Cavern megabattle, Banshee attack x3 (6:07)
  • BCM142 - Level 5, Normal; Cavern megabattle, deep incursion x3 (5:42)
  • BCM143 - Level 5, Normal; Cavern megabattle, Banshee attack montage (6:31)
  • BCM144 - Level 3, Easy; Grunts and Jackals galore! Two-minute teaser (2:00)
  • BCM145 - Level 3, Normal; Grunt-Jackal spawning trick, standard routine (5:30)
  • BCM146 - Level 3, Easy; Grunt-Jackal spawning trick, accelerated spawn watch (6:03)
  • BCM147 - Freakiness and fun, assorted clips (5:31)
  • BCM148 - Level 4, Heroic; Massed Hunters, close combat revisited on higher difficulty (6:04)
  • BCM149 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler & plasma pistol fast x3 (6:37)
  • BCM150 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:49)
  • BCM151 - Level 3, Normal; Grunt-Jackal spawning trick, going to the extreme (6:55)
  • BCM152 - Level 3, Normal; Grunt-Jackal spawning trick, fun with externals (5:38)
  • BCM153 - Level 5, Legendary; Three Wraiths, Ghost attack (6:52)
  • BCM154 - Level 5, Legendary; Three Wraiths, Ghost attack stunting (5:36)
  • BCM155 - Level 2, Legendary; Banshee battling, stream under the overhang (5:36)
  • BCM156 - Freakiness and fun, assorted clips (5:31)
  • BCM157 - Level 2, Legendary; Banshee battling, underground tunnel (5:37)
  • BCM158 - Level 3, Normal; Grunt-Jackal spawning trick, fuel rod joker (5:07)
  • BCM159 - Level 10, Easy; Maw Banshee snatch - faster! (7:11)
  • BCM160 - Level 10, Easy; Maw Banshee snatch, maximizing flight time (5:30)
  • BCM161 - Level 10, Easy; Maw Banshee snatch, rendezvous exploration (5:36)
  • BCM162 - Level 10, Easy; Maw Banshee snatch, journey to the hangar (6:33)
  • BCM163 - Level 10, Easy; Maw Banshee snatch without overloading! (5:47)
  • BCM164 - Freakiness and fun, assorted clips (5:31)
  • BCM165 - Level 5, Normal; Cavern megabattle, bridge assault x3 (5:56)
  • BCM166 - Level 2, Legendary; Banshee battling, stunt drive special (5:17)
  • BCM167 - Level 10, Easy; Maw Banshee snatch, freaky Shade Elite (6:16)
  • BCM168 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:55)
  • BCM169 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, sniper rifle x3 (6:23)
  • BCM170 - Level 10, Easy; Maw Banshee snatch, rooftop fun with the other Banshee (6:55)
  • BCM171 - Level 10, Easy; Maw Banshee snatch, ejecting the other pilot (6:40)
  • BCM172 - Level 5, Heroic; Two more bridge descent methods using the plateau base (6:04)
  • BCM173 - Level 5, Heroic; Refined Shade riding for easy bridge descent (6:39)
  • BCM174 - Level 5, Easy; Johnson's hidden all-clear speech, with checkpoint (5:30)
  • BCM175 - Level 5, Heroic; Bridge Banshee hunt (5:49)
  • BCM176 - Level 5, Legendary; Segmented PAL speed run in 5:47 using a Banshee grab (6:12)
  • BCM177 - Level 5, Legendary; PAL speed run in 5:54 using new Banshee grab method (6:19)
  • BCM178 - Level 5, Heroic; Fun with an oddly stuck Banshee (5:56)
  • BCM179 - Level 3, Normal; Oblivious muster bay covies, Grunts on the prowl (5:00)
  • BCM180 - Level 5, Heroic; Surefire bridge descent via refined V-clip Shade riding (5:50)
  • BCM181 - Level 5, Normal; Cavern megabattle, bridge assault x3 (6:22)
  • BCM182 - Level 5, Normal; Cavern megabattle, long-range mischief (7:29)
  • BCM183 - Level 5, Normal; Cavern megabattle, long-range mischief montage (6:21)
  • BCM184 - Level 5, Heroic; Airborne fun with an oddly stuck Banshee (7:38)
  • BCM185 - Level 5, Heroic; Spiral path megabattle, ice path defence x2 (7:10)
  • BCM186 - Level 5, Heroic; Spiral path megabattle, path base defence x2 (5:33)
  • BCM187 - Level 2, Legendary; Banshee battling after ejection from the hog (6:09)
  • BCM188 - Level 4, Normal; Massed Hunters, four beach sweeps with Marines (6:30)
  • BCM189 - Freakiness and fun, assorted clips (5:32)
  • BCM190 - Level 5, Heroic; Pelican descent ride, early tries and later play (7:20)
  • BCM191 - Level 5, Legendary; Bridge Banshee grab, arch method breakthrough (8:06)
  • BCM192 - Level 5, Legendary; Harlequin Grunt (8:04)
  • BCM193 - Level 5, Legendary; Harlequin Grunt, red state and being super-merged (5:41)
  • BCM194 - Level 5, Legendary; Harlequin Grunt, orange state via needling (5:53)
  • BCM195 - Level 4, Heroic; Sparking stuck Warthog (6:26)
  • BCM196 - Level 2, Heroic; Rockslide megabattle, top pass defence with chain-gun support, x3 (6:35)
  • BCM197 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (6:35)
  • BCM198 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x3 (6:55)
  • BCM199 - Level 5, mostly Heroic; Bridge Banshee grab, ten amusing episodes (4:24)
  • BCM200 - Level 7, Legendary; Spore herding, fun in a novel place (9:07)
  • BCM201 - Level 7, Legendary; Spore herding, shaft hop wipeout (5:36)
  • BCM202 - Level 5, Heroic; Oddly stuck Banshee, pilot cushioning (6:46)
  • BCM203 - Level 2, Legendary; Empty early Banshee (3:05)
  • BCM204 - Level 2, Normal; Departure death anomaly (8:35)
  • BCM205 - Level 5, mostly Heroic; Bridge Banshee grab, ten more amusing episodes (4:22)
  • BCM206 - Level 5, Heroic; Cavern megabattle, attack from the broken bridge (6:12)
  • BCM207 - Level 5, Normal; Cavern megabattle, deep incursion over the hump x3 (6:28)
  • BCM208 - Level 2, Legendary; Sniper versus Banshees (6:35)
  • BCM209 - Level 2, Normal; Departure circling anomaly (8:35)
  • BCM210 - Freakiness and fun, assorted clips (5:32)
  • BCM211 - Level 5, Heroic; Banshee stuck in the first bridge, six episodes (5:30)
  • BCM212 - Level 4, Easy; Goldie fireworks, setting up plus quick demo (6:39)
  • BCM213 - Level 4, Easy; Goldie fireworks, four launch recipes (7:35)
  • BCM214 - Level 5, Heroic; Banshee stuck in the first bridge, four more episodes (5:48)
  • BCM215 - Level 5, Normal; Cavern megabattle, rocket assisted bridge assault x3 (6:29)
  • BCM216 - Level 5, Normal; Cavern megabattle, Banshee attack x3 (6:38)
  • BCM217 - Level 5, Normal; Cavern megabattle, bridge assault x3 (6:56)
  • BCM218 - Freakiness and fun, assorted clips (5:31)
  • BCM219 - Level 7, Normal; Low Monitor at the third floor's second door (6:25)
  • BCM220 - Level 5, Heroic; Two Pelicans and other fun (7:53)
  • BCM221 - Level 5, Heroic; Spiral path megabattle, pass blockade rumble x3 (6:58)
  • BCM222 - Level 5, Heroic; Spiral path megabattle, high position defence and Banshee defence (6:52)
  • BCM223 - Level 5, Heroic; Exploring the entry chamber, set-up and tour (8:56)
  • BCM224 - Level 5, Heroic; Ring play in the entry chamber (8:54)
  • BCM225 - Level 5, Heroic; Above the entry chamber's ceiling (8:53)
  • BCM226 - Level 5, Heroic; Ceiling pass-through, second method! (3:15)
  • BCM227 - Level 5, Heroic; Above the entry chamber dome panels (6:24)
  • BCM228 - Level 5, Heroic; Plasma tennis in the ceiling room (6:16)
  • BCM229 - Level 5, Heroic; More plasma tennis in the ceiling room (6:17)
  • BCM230 - Level 5, Heroic; Entry chamber barrier adventure (7:20)
  • BCM231 - Level 5, Heroic; Force-launching set-up evolved (5:31)
  • BCM232 - Level 5, Heroic; Force-launching in the entry chamber (6:40)
  • BCM233 - Level 5, Heroic; Force-launch mid-air reboarding trick (3:31)
  • BCM234 - Freakiness and fun, assorted clips (5:31)
  • BCM235 - Level 5, Normal; Twin bridges megabattle, trough defence solo x3 (7:30)
  • BCM236 - Level 5, Heroic; Twin bridges megabattle, back defence x2 (7:32)
  • BCM237 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, plasma combo x3 (6:35)
  • BCM238 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, AR x2 (6:11)
  • BCM239 - Level 5, Heroic; Force-launching across the shaft (5:25)
  • BCM240 - Level 5, Normal; Cavern megabattle, long-range mischief montage (6:20)
  • BCM241 - Level 5, Heroic; Seven extra Marines fast via Banshee grab (5:39)
  • BCM242 - Level 5, Heroic; Bottom of the entry chamber (8:30)
  • BCM243 - Level 5, Heroic; Ghost descent of the entry chamber (4:46)
  • BCM244 - Level 5, Heroic; Entry chamber Ghost descent speed runs (5:30)
  • BCM245 - Level 5, Heroic; Entry chamber hog descent quest (7:27)
  • BCM246 - Level 5, Heroic; Entry chamber Siege of Madrigal Easter egg (4:38)
  • BCM247 - Level 5, Normal; Entry chamber Pelican reboarding trick (6:22)
  • BCM248 - Level 5, Bottom of the entry chamber, dead Grunts (6:29)
  • BCM249 - Level 5, Easy; Ghost riding on a ledge, setting up (5:25)
  • BCM250 - Level 5, Easy; Ghost riding on a ledge, exploration (6:55)
  • BCM251 - Level 5, Heroic; Deep force-launching in the entry chamber (7:51)
  • BCM252 - Level 5, Heroic; Deep force-launching, column ascent (6:50)
  • BCM253 - Level 5, Heroic; Deep force-launching, easier column ascent (5:32)
  • BCM254 - Level 5, Heroic; Force-launching out into the void (6:51)
  • BCM255 - Freakiness and fun, assorted clips (5:31)
  • BCM256 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, pistol & AR x2 (6:00)
  • BCM257 - Level 2, Heroic; Rockslide megabattle, 12-man far area defence, needler x2 (5:34)
  • BCM258 - Level 6, Heroic; Top of the first map via Pelican (7:55)
  • BCM259 - Level 6, Heroic; Spawning fun at the structure entrance (7:55)
  • BCM260 - Level 6, Heroic; Top of the first map via rock-hop (3:34)
  • BCM261 - Level 6, Heroic; Looking for yeti Flood (7:35)
  • BCM262 - Level 6, Easy; Yeti Flood, getting close to log guy (8:30)
  • BCM263 - Level 6, Easy; Yeti Flood unleashed! Two minute teaser (2:24)
  • BCM264 - Level 6, Easy; Yeti Flood, cliff guy kept alive (8:15)
  • BCM265 - Level 6, Easy; Yeti Flood, log guy kept alive (8:06)
  • BCM266 - Level 6, Easy; Yeti Flood, log guy blocked from teleporting (5:11)
  • BCM267 - Level 6, Easy; Yeti Flood, getting near swamp guy and keeping him alive (7:31)
  • BCM268 - Level 6, Easy; Yeti Flood, swamp guy animation surprise (6:54)
  • BCM269 - Level 6, Heroic; Yeti Flood, seeing log guy's teleport arrival (7:11)
  • BCM270 - Level 6, Easy; Yeti Flood, getting near Shade guy and keeping him alive (6:31)
  • BCM271 - Level 2, Heroic; Rockslide megabattle, plateau front defence x2 (6:08)
  • BCM272 - Level 2, Heroic; Rockslide megabattle, island plateau defence x2 (5:56)
  • BCM273 - Freakiness and fun, assorted clips (5:33)
  • BCM274 - Level 5, Legendary; Wraith at the bottom of the cavern (8:22)
  • BCM275 - Level 5, Legendary; Wraith at the bottom of the cavern, early freefall method (6:53)
  • BCM276 - Level 5, Legendary; Wraith at the bottom of the cavern, edge start (7:37)
  • BCM277 - Level 5, Legendary; Wraith at the bottom of the cavern, friction descent (4:33)
  • BCM278 - Level 4, Easy; Goldie fireworks, rhythmic cascades (7:09)
  • BCM279 - Various levels; Drop reloading for free ammo (5:49)
  • BCM280 - Freakiness and fun, assorted clips (5:32)
  • BCM281 - Level 5, Normal; Freaky graveyard! Three-minute teaser (3:23)
  • BCM282 - Level 5, Normal; Body merging trick (7:54)
  • BCM283 - Level 5, Heroic; Body merging, more corner examples (7:48)
  • BCM284 - Level 5, Heroic; Body merging, Elite combinations (6:38)
  • BCM285 - Level 5, Heroic; Body merging, harlequin Elites (7:30)
  • BCM286 - Level 5, Easy; Body merging, camo Elite plus gold Elite (6:33)
  • BCM287 - Level 5, Easy; Body merging, camo & gold set-up (5:00)
  • BCM288 - Level 1, Heroic; Body merging, crewmen on the Autumn (6:22)
  • BCM289 - Level 1, Heroic; Body merging, Marines and crewmen on the Autumn (6:43)
  • BCM290 - Level 2, Heroic; Body merging, crewmen at the first structure (7:32)
  • BCM291 - Freakiness and fun, assorted clips (5:32)
  • BCM292 - Level 5, Legendary; Banshee stuck under the first bridge (7:57)
  • BCM293 - Level 2, Heroic; Wandering Banshees, set-up and introduction (8:44)
  • BCM294 - Level 2, Heroic; Wandering Banshees, circling break-up and Banshees playing (7:56)
  • BCM295 - Level 2, Heroic; Wandering Banshees, fun with low circling (6:24)
  • BCM296 - Level 2, Heroic; Wandering Banshees, extended play (7:34)
  • BCM297 - Level 2, Heroic; Wandering Banshees, raising via sniping (6:35)
  • BCM298 - Level 2, Heroic; Wandering Banshees, high playing (6:36)
  • BCM299 - Freakiness and fun, assorted clips (5:32)
  • BCM300 - Level 10, Easy; Maw Banshee snatch, more rooftop fun (6:15)
  • BCM301 - Level 2, Heroic; Warthog engine anomaly (4:47)
  • BCM302 - Level 2, Easy; Valley Banshee spawning, cliffside hilltop (6:27)
  • BCM303 - Level 2, Easy; Valley Banshees, circling and sinking (7:35)
  • BCM304 - Level 2, Easy; Valley Banshees, circling and rising (7:46)
  • BCM305 - Level 2, Easy; Valley Banshees, unusual early behaviour (6:57)
  • BCM306 - Level 2, Easy; Valley Banshees, hog fun with low circling (6:32)
  • BCM307 - Level 2, Easy; Valley Banshee spawning, alternative set-up (6:25)
  • BCM308 - Freakiness and fun, assorted clips (5:33)
  • BCM309 - Level 2, Heroic; Hillside scenery glitch (6:32)
  • BCM310 - Level 5, Legendary; Nap time interrupted (5:50)
  • BCM311 - Level 2, Heroic; Grippy hog (6:33)
  • BCM312 - Freakiness and fun, assorted clips (5:32)
  • BCM313 - Level 2, Heroic; Inactive hillside covies, set-up and fun (8:22)
  • BCM314 - Level 2, Heroic; Crowded lifeboat (6:53)
  • BCM315 - Level 5, Heroic; First ground battle with ten Marines, x3 (5:55)
  • BCM316 - Level 4, Legendary; Augmented ascent fight with pistol & launcher (5:27)
  • BCM317 - Level 3, Easy; Beastie sounds (6:32)
  • BCM318 - Level 2, Legendary; Arc of death, set-up and quick demos (6:17)
  • BCM319 - Level 2, Legendary; Arc of death, six plays (6:16)
  • BCM320 - Level 2, Legendary; Arc of death, eight plays without music (5:25)
  • BCM321 - Level 2, Legendary; Blue beam zapping (8:08)
  • BCM322 - Level 2, Legendary; On top of the first tower (8:12)
  • BCM323 - Level 2, Legendary; Blue beam zapping a Warthog (7:02)
  • BCM324 - Level 2, Legendary; Tower ascent refined, plus descent trick (7:34)
  • BCM325 - Level 2, Legendary; Tower ascent, alternative checkpointing plus more fun (6:35)
  • BCM326 - Freakiness and fun, assorted clips (5:33)
  • BCM327 - Level 5, Normal; Twin bridges megabattle, left side defence solo x3 (6:58)
  • BCM328 - Level 5, Normal; Twin bridges megabattle, right side defence solo x3 (7:10)
  • BCM329 - Level 5, Heroic; Playing 'Shark' at the first bridge (7:22)
  • BCM330 - Level 5, Heroic; Playing 'Shark' at the first bridge, clip style (7:26)
  • BCM331 - Level 5, Heroic; Playing 'Shark' at the first bridge, gold versus red (5:56)
  • BCM332 - Level 2, Legendary; Jiggling plasma grenade and more (5:32)
  • BCM333 - Level 5, Heroic; Grunt on the edge (6:55)
  • BCM334 - Level 5, Heroic; Cavern wall anomaly and odd freezing (6:36)
  • BCM335 - Level 5, Heroic; Cavern wall anomaly, more falling (5:52)
  • BCM336 - Level 5, Heroic; Cavern wall anomaly, passage landing (3:38)
  • BCM337 - Freakiness and fun, assorted clips (5:31)
  • BCM338 - Level 5, Heroic; Tunnel teleport (7:21)
  • BCM339 - Level 5, Heroic; Cavern attack via Banshee teleport (6:12)
  • BCM340 - Level 5, Heroic; Deep force-launching, seven topics (5:55)
  • BCM341 - Level 5, Normal; Cavern megabattle, bridge assault x3 (6:20)
  • BCM342 - Level 4, Heroic; Lonesome covies (6:20)
  • BCM343 - Freakiness and fun, assorted clips (5:32)
  • BCM344 - Level 2, Normal; Prolonged grunty panic near the start (5:54)
  • BCM345 - Level 2, Easy; Hillside panic cry anomaly (6:40)
  • BCM346 - Level 5, Heroic; Mob battle, ten Marine set-up plus combat intro (6:18)
  • BCM347 - Level 5, Heroic; Mob battle with ten Marines, x6 (6:49)
  • BCM348 - Level 5, Heroic; Mob battle solo with pistol & needler, x6 (6:32)
  • BCM349 - Level 5, Heroic; Mob battle with ten Marines, vehicle support x6 (6:56)
  • BCM350 - Level 5, Heroic; Mob battle, general set-up plan (7:12)
  • BCM351 - Level 5, Heroic; Mob battle with five Marines, x6 (6:56)
  • BCM352 - Level 5, Heroic; Mob battle solo with plasma rifle & pistol, x5 (6:33)
  • BCM353 - Level 5, Heroic; Mob battle, modifying a save (6:23)
  • BCM354 - Level 2, Legendary; Grenade crazy Grunts (6:32)
  • BCM355 - Level 5, Heroic; Mob battle, solo play set-up via modification (6:28)
  • BCM356 - Level 5, Heroic; Mob battle, ten Marine set-up with a Wraith (6:10)
  • BCM357 - Level 5, Heroic; Mob battle with ten Marines and a Wraith, x5 (6:50)
  • BCM358 - Level 5, Heroic; Mob battle set-up, early Wraith flipping (3:34)
  • BCM359 - Freakiness and fun, assorted clips (5:32)
  • BCM360 - Level 5, Heroic; Mob battle, adding a gold Elite (6:50)
  • BCM361 - Level 5, Heroic; Mob battle, low checkpoint via drop method (3:20)
  • BCM362 - Level 5, Heroic; Mob battle, adding two Hunters (6:52)
  • BCM363 - Level 5, Heroic; Mob battle with two Hunters, x6 (6:33)
  • BCM364 - Level 5, Heroic; Mob battle solo with two Hunters, x6 (6:26)
  • BCM365 - Level 4, Heroic; Descent into the security shaft (6:51)
  • BCM366 - Level 4, Heroic; Security shaft speed descents (7:22)
  • BCM367 - Level 4, Heroic; Security shaft speed descents evolved (4:35)
  • BCM368 - Level 4, Heroic; Security shaft fun with a manned hog (7:20)
  • BCM369 - Level 4, Heroic; Hog fun down the security shaft (6:27)
  • BCM370 - Level 2, Legendary; Blue beam suiciding (5:26)
  • BCM371 - Level 2, Easy; Warthog catapulting with a Pelican (7:30)
  • BCM372 - Level 2, Heroic; Warthog catapulting, gunner fun expanded (6:33)
  • BCM373 - Level 2, Heroic; Warthog catapulting, boost ejection fun (7:25)
  • BCM374 - Level 2, Heroic; Warthog catapulting, scuff ejection fun (5:34)
  • BCM375 - Level 2, Legendary; Warthog catapulting, self launching (6:53)
  • BCM376 - Level 2, Heroic; Warthog catapulting, checkpointing after self launching (5:15)
  • BCM377 - Level 2, Heroic; Coastal plateau fun via Warthog catapult (7:55)
  • BCM378 - Level 2, Heroic; Coastal plateau fun, driving on the ledge (7:35)
  • BCM379 - Level 2, Heroic; Coastal plateau fun, Warthog descent (6:33)
  • BCM380 - Freakiness and fun, assorted clips (5:33)
  • BCM381 - Level 2, Heroic; Valley heights fun via Warthog catapult (8:03)
  • BCM382 - Level 2, Heroic; Valley heights fun, invisible ground (6:30)
  • BCM383 - Level 2, Heroic; Valley heights fun, outer ledge (6:34)
  • BCM384 - Level 2, Heroic; Valley heights fun, dropship 4 spawning (6:50)
  • BCM385 - Level 2, Heroic; Valley heights fun, on top of a dropship (8:22)
  • BCM386 - Level 2, Heroic; Warthog catapulting with a dropship (6:50)
  • BCM387 - Level 2, Heroic; Warthog catapulting with a dropship, setting up (6:48)
  • BCM388 - Level 2, Heroic; Warthog catapulting with a dropship, bailing fun (5:31)
  • BCM389 - Level 2, Heroic; Warthog catapulting with a dropship, small plateau (6:38)
  • BCM390 - Level 2, Heroic; Warthog catapulting with a dropship, Pelican collision (6:34)
  • BCM391 - Level 2, Heroic; Warthog catapulting with a dropship, Pelican play with bailing (5:30)
  • BCM392 - Level 2, Heroic; Warthog catapulting with a dropship, further clips (5:48)
  • BCM393 - Level 5, Legendary; Seventh room, set-up and three plays (6:28)
  • BCM394 - Level 5, Legendary; Seventh room, three more plays (6:30)
  • BCM395 - Level 5, Legendary; Glasshouse battle x3, sniping and more (6:47)
  • BCM396 - Level 5, Legendary; Glasshouse battle x3, needle special (6:33)
  • BCM397 - Level 5, Legendary; Glasshouse battle, stealth challenge (6:36)
  • BCM398 - Level 5, Heroic; Glasshouse battle, adding extra covies (6:25)
  • BCM399 - Level 5, Heroic; Boosted glasshouse battle x4 (6:33)
  • BCM400 - Level 5, Heroic; Boosted glasshouse battle x3, needle special (6:34)
  • BCM401 - Level 5, Legendary; Glasshouse battle, extra covies via rear trigger (6:34)
  • BCM402 - Level 5, Legendary; Boosted glasshouse battle x3 (6:41)
  • BCM403 - Level 5, Legendary; Boosted glasshouse battle x3, AR challenge (6:54)
  • BCM404 - Level 5, Legendary; Boosted glasshouse battle x2, no grenades (5:53)
  • BCM405 - Level 5, Legendary; Boosted glasshouse battle x2, no grenades (6:52)
  • BCM406 - Level 5, Legendary; Glasshouse battle, speed stealth challenge (5:55)
  • BCM407 - Level 5, Legendary; Glasshouse battle, advance weapon placement (4:57)
  • BCM408 - Level 5, Legendary; 40-covie glasshouse battle x3 (6:46)
  • BCM409 - Level 5, Legendary; 40-covie glasshouse battle x3 (7:04)
  • BCM410 - Level 5, Legendary; 40-covie glasshouse battle x3, rocket special (6:32)
  • BCM411 - Level 2, Heroic; Evac tagging (5:32)
  • BCM412 - Level 2, Heroic; Evac tagging, anomalous tag survival and more (6:50)
  • BCM413 - Level 5, Heroic; Marineless first ground battle (6:28)
  • BCM414 - Level 5, Heroic; Suicidal bridge Elite (8:30)
  • BCM415 - Various levels, Legendary; Grunty grenade barrages (8:31)
  • BCM416 - Various levels, Legendary; Grunty grenade barrages, vehicle use (8:23)
  • BCM417 - Level 5, Legendary; Grunty grenade barrages, double trouble (5:53)
  • BCM418 - Freakiness and fun, assorted clips (5:32)
  • BCM419 - Various levels; Red ring impact effect (7:36)
  • BCM420 - Level 10, Easy; Special ops wall glitch fun (8:15)
  • BCM421 - Level 10, Easy; Special ops shortcut fun (6:27)
  • BCM422 - Level 10, Easy; Special ops versus Flood (6:37)
  • BCM423 - Level 10, Easy; Hidden thirsty Grunt (7:38)
  • BCM424 - Level 10, Heroic; Warthog stunt jump (5:46)
  • BCM425 - Level 10, Heroic; Descent from the ship (8:22)
  • BCM426 - Level 10, Heroic; Blocking the backstop Sentinels (7:35)
  • BCM427 - Level 10, Heroic; Balancing on a backstop Sentinel (6:51)
  • BCM428 - Level 10, Heroic; Riding on a backstop Sentinel, return trips (6:50)
  • BCM429 - Level 10, Heroic; Riding on a backstop Sentinel, stunt boarding (6:52)
  • BCM430 - Level 10, Heroic; Backstop Sentinels combat fun (6:54)
  • BCM431 - Level 10, Heroic; Riding on a backstop Sentinel, more examples (6:53)
  • BCM432 - Level 10, Heroic; Riding on a backstop Sentinel, crouched view (5:27)
  • BCM433 - Level 10, Heroic; Special ops hog boost fun (5:30)
  • BCM434 - Level 6, Easy; Underwater bubbles and more (7:58)
  • BCM435 - Freakiness and fun, assorted clips (5:32)
  • BCM436 - Level 5, Legendary; 38-covie glasshouse battle x3, plasma combo (6:22)
  • BCM437 - Level 5, Legendary; 38-covie glasshouse battle x3, rocket launcher & AR (6:45)
  • BCM438 - Level 5, Legendary; 38-covie glasshouse battle x3, needler & plasma pistol (7:43)
  • BCM439 - Level 5, Normal; Tower zone megabattle, setting up with no advance prep (6:17)
  • BCM440 - Level 5, Normal; Tower zone megabattle, four plays of the set-up (6:20)
  • BCM441 - Level 5, Normal; Tower zone megabattle, another four plays (6:27)
  • BCM442 - Level 5, Normal; Tower zone megabattle, another four plays (6:32)
  • BCM443 - Level 5, Normal; Tower zone megabattle, another four plays (6:33)
  • BCM444 - Level 5, Normal; Tower zone megabattle, another four plays (6:28)
  • BCM445 - Level 5, Normal; Tower zone megabattle, sniping plays (6:56)
  • BCM446 - Level 5, Normal; Tower zone megabattle, more sniping plays (6:50)
  • BCM447 - Level 5, Normal; Tunnel megabattle, setting up plus two plays (6:14)
  • BCM448 - Level 5, Normal; Tunnel megabattle, another three plays (6:28)
  • BCM449 - Level 5, Normal; Tunnel megabattle, another four plays (6:44)
  • BCM450 - Level 5, Normal; Tunnel megabattle, sniping plays (6:37)
  • BCM451 - Level 5, Normal; Tunnel megabattle, sniping plays with mob stretching (6:22)
  • BCM452 - Level 5, Normal; Tunnel megabattle, base fight set-up & plays (6:51)
  • BCM453 - Level 5, Normal; Tunnel megabattle, more base fighting (6:51)
  • BCM454 - Level 5, Normal; Tunnel megabattle, up-flow set-up & plays (6:50)
  • BCM455 - Level 5, Normal; Tunnel megabattle, more up-flow action (6:38)
  • BCM456 - Level 5, Normal; Tunnel megabattle, up-flow battling with a base fight set-up (6:51)
  • BCM457 - Level 5, Normal; Tunnel megabattle, better up-flow set-up work (6:48)
  • BCM458 - Level 5, Normal; Tunnel megabattle, modifying an up-flow set-up (6:51)
  • BCM459 - Level 5, Normal; Tunnel megabattle, up-flow sniping & rocketing (6:34)
  • BCM460 - Level 5, Normal; Tower zone megabattle, pistol & needler x5 (6:53)
  • BCM461 - Level 5, Normal; Tower zone megabattle, pistol & needler x4 (6:52)
  • BCM462 - Level 5, Normal; Tower zone megabattle, sniper rifle & launcher x5 (6:55)
  • BCM463 - Level 5, Normal; Tower zone megabattle, sniper rifle & launcher x4 (6:48)
  • BCM464 - Level 5, Normal; Tower zone megabattle, having the Wraith (6:31)
  • BCM465 - Level 5, Normal; Tower zone megabattle, more Wraith plays (6:33)
  • BCM466 - Level 5, Normal; Tower zone megabattle, Wraith plus Ghosts (6:21)
  • BCM467 - Level 5, Normal; Tower zone megabattle, another three plays (6:19)
  • BCM468 - Level 5, Normal; Tower zone megabattle, another three plays (6:35)
  • BCM469 - Level 5, Normal; Tower zone megabattle, indoor sniping (6:21)
  • BCM470 - Level 5, Normal; Tower zone megabattle, more tower defence (6:54)
  • BCM471 - Level 5, Normal; Tower zone megabattle, pistol & needler x4 (6:36)
  • BCM472 - Level 5, Normal; Tower zone megabattle, shadow play jamboree (6:53)
  • BCM473 - Level 5, Normal; Tower zone megabattle, sniper rifle & launcher x4 (6:57)
  • BCM474 - Level 5, Normal; Tower zone megabattle, sniper rifle & launcher x4 (6:56)
  • BCM475 - Level 5, Normal; Tower zone megabattle, rear mob set-up plus action preview (6:38)
  • BCM476 - Level 5, Normal; Tower zone megabattle, rear mob plays x5 (6:46)
  • BCM477 - Level 5, Normal; Tower zone megabattle, rear mob plays x5 (6:54)
  • BCM478 - Level 5, Normal; Tower zone megabattle, rear mob pipe perch fun (6:46)
  • BCM479 - Level 5, Normal; Tower zone megabattle, rear mob vehicle plays (6:56)
  • BCM480 - Level 5, Normal; Tower zone megabattle, rear mob door mischief (7:38)
  • BCM481 - Level 5, Normal; Tower zone megabattle, rear mob tower plays (6:45)
  • BCM482 - Level 5, Normal; Tower zone megabattle, rear mob chain reaction fun with a Ghost (6:53)
  • BCM483 - Level 5, Normal; Tower zone megabattle, rear mob ice party (6:51)
  • BCM484 - Level 5, Normal; Tower zone megabattle, rear mob indoor vehicle fun (6:58)
  • BCM485 - Level 5, Normal; Tower zone megabattle, rear mob camo fun (6:50)
  • BCM486 - Level 5, Normal; Tower zone megabattle, rear mob shadow plays (6:39)
  • BCM487 - Level 5, Normal; Tower zone megabattle, rear mob plateau channel spotlight (6:56)
  • BCM488 - Level 5, Normal; Tower zone megabattle, rear mob pipe-top fun (7:35)
  • BCM489 - Level 5, Normal; Tower zone megabattle, rear mob passage plays (7:36)
  • BCM490 - Level 5, Normal; Tower zone megabattle, rear mob plateau plays (6:54)
  • BCM491 - Level 5, Heroic; Rising needler (6:37)
  • BCM492 - Level 5, Heroic; Sleeping Grunts room, four ways (7:35)
  • BCM493 - Level 5, Heroic; Sleeping Grunts room, three more ways (7:35)
  • BCM494 - Level 5, Legendary; Sleeping Grunts room, setting up for battle (5:38)
  • BCM495 - Level 5, Legendary; Sleeping Grunts room battle x3 (6:37)
  • BCM496 - Level 5, Legendary; Sleeping Grunts room battle x3 (6:47)
  • BCM497 - Level 5, Legendary; Sleeping Grunts room battle, speed plays (6:51)
  • BCM498 - Level 5, Legendary; Sleeping Grunts room battle, sniping spotlight (6:57)
  • BCM499 - Level 5, Heroic; Sleeping Grunts room battle, needler rampage x3 (6:53)
  • BCM500 - Level 5, Heroic; Sleeping Grunts room showcase (6:30)
  • BCM501 - Level 5, Legendary; Sleeping Grunts room battle, reverse battling via wall transit (6:26)
  • BCM502 - Level 5, Heroic; Sleeping Grunts room battle, needler rampage x3 (6:51)
  • BCM503 - Freakiness and fun, assorted clips (5:33)
  • BCM504 - Level 5, Legendary; Tackling the first ground battle (6:50)
  • BCM505 - Level 5, Heroic; First ground battle, Ghost squad set-up & plays (7:08)
  • BCM506 - Level 5, Heroic; First ground battle, Ghost squad battling (6:35)
  • BCM507 - Level 5, Heroic; First ground battle, Ghost squad battling (7:17)
  • BCM508 - Level 5, Heroic; First ground battle, Ghost squad battling (7:45)
  • BCM509 - Level 5, Heroic; First ground battle, Ghost squad battling with extra covies (7:30)
  • BCM510 - Level 5, Heroic; First ground battle, Ghost squad battling with extra covies (7:30)
  • BCM511 - Level 5, Heroic; Seven extra Marines trick, new development (7:34)
  • BCM512 - Level 5, Heroic; Seven extra Marines trick, more Pelican Marine blocking options (6:55)
  • BCM513 - Level 5, Heroic; First ground battle, 10-Marine Stacker chain-gun special (7:27)
  • BCM514 - Level 5, Heroic; Tree in a Warthog, early exploration (5:55)
  • BCM515 - Level 5, Heroic; Tree in a Warthog, using a nice tree pair (6:53)
  • BCM516 - Level 5, Heroic; Tree in a Warthog, pushing with a hog or Banshee (6:37)
  • BCM517 - Level 5, Heroic; Tree in a Warthog, pushing with a Scorpion (6:56)
  • BCM518 - Level 5, Heroic; Tree in a Warthog, snow machine special (8:08)
  • BCM519 - Level 5, Heroic; Tree in a Warthog, snow machine sound variations (6:51)
  • BCM520 - Level 5, Heroic; Tree in a Warthog, suspended hog (7:38)
  • BCM521 - Level 5, Heroic; Tree in a Warthog, snow machine machine suspended hog (8:09)
  • BCM522 - Level 5, Heroic; Tree in a Warthog, snowing suspended hog (6:38)
  • BCM523 - Level 5, Heroic; Tree in a Warthog, flip effects with an angled hog (5:37)
  • BCM524 - Level 5, Normal; Tower zone megabattle, rear mob plays x4 (6:48)
  • BCM525 - Level 5, Normal; Tower zone megabattle, rear mob plays x5 (7:30)
  • BCM526 - Level 5, Normal; Tower zone megabattle, rear mob plays x5 (7:04)
  • BCM527 - Level 5, Normal; Tower zone megabattle, slope defence x4 (6:41)
  • BCM528 - Level 5, Heroic; Dropship Ghost teleport trick (7:33)
  • BCM529 - Level 5, Heroic & Legendary; Dropship Ghost teleport trick, further aspects (6:56)
  • BCM530 - Level 4, Heroic; Descent into the main shaft (6:33)

Rockslide megabattle

  • BCM1 - Heroic; Plateau front defence, AR & frags only (3:06)
  • BCM2 - Heroic; Far area defence with lots of needling (2:48)
  • BCM19 - Heroic; Plateau alley defence with pistol & needler (3:25)
  • BCM20 - Heroic; Top pass defence with chain-gun support (2:23)
  • BCM21 - Heroic; Top pass defence solo with pistol & needler (2:09)
  • BCM43 - Heroic; Plateau base defence, double play (4:39)
  • BCM44 - Heroic; Plateau front defence, death from on high (3:32)
  • BCM52 - Heroic; Far area defence with a large squad, pistol & needler (3:50)
  • BCM53 - Heroic; Far area defence with a large squad, AR only (4:28)
  • BCM67 - Heroic; Far area defence with plasma rifle & needler, x2 (6:39)
  • BCM85 - Heroic; Lifeboat area defence with chain-gun support, x3 (5:40)
  • BCM86 - Heroic; Deep lifeboat area defence with chain-gun support, x3 (5:56)
  • BCM101 - Heroic; Far area defence with pistol, x2 (5:24)
  • BCM102 - Heroic; Far area defence with plasma combo, x2 (6:34)
  • BCM119 - Heroic; Inner rise defence with chain-gun support, x3 (6:28)
  • BCM129 - Heroic; 12-man far area defence, needler & plasma pistol x2 (5:46)
  • BCM130 - Heroic; 12-man far area defence, plasma rifle & AR x2 (5:34)
  • BCM131 - Heroic; 12-man far area defence, sniper rifle & pistol x3 (6:17)
  • BCM132 - Heroic; 12-man far area defence, AR x2 (7:07)
  • BCM133 - Heroic; 12-man far area defence, pistol x3 (6:42)
  • BCM149 - Heroic; 12-man far area defence, needler & plasma pistol fast x3 (6:37)
  • BCM150 - Heroic; 12-man far area defence, needler x3 (6:49)
  • BCM168 - Heroic; 12-man far area defence, needler x3 (6:55)
  • BCM169 - Heroic; 12-man far area defence, sniper rifle x3 (6:23)
  • BCM196 - Heroic; Top pass defence with chain-gun support, x3 (6:35)
  • BCM197 - Heroic; 12-man far area defence, AR x2 (6:35)
  • BCM198 - Heroic; 12-man far area defence, needler x3 (6:55)
  • BCM237 - Heroic; 12-man far area defence, plasma combo x3 (6:35)
  • BCM238 - Heroic; 12-man far area defence, AR x2 (6:11)
  • BCM256 - Heroic; 12-man far area defence, pistol & AR x2 (6:00)
  • BCM257 - Heroic; 12-man far area defence, needler x2 (5:34)
  • BCM271 - Heroic; Plateau front defence x2 (6:08)
  • BCM272 - Heroic; Island plateau defence x2 (5:56)

Dustbowl megabattle

  • BCM9 - Normal; Cliff path defence (2:31)
  • BCM10 - Normal; Enclosure defence (2:07)
  • BCM55 - Normal; Grunts only, bridge rock choke point fun (4:33)
  • BCM77 - Normal; Setting up with 40+ covies (9:58)
  • BCM78 - Normal; Top path defence x3 (6:38)
  • BCM79 - Normal; Ramp defence x3 (5:35)
  • BCM82 - Normal; Enclosure defence x3 (6:27)
  • BCM83 - Normal; Ramp defence with needler & AR, x3 (5:17)
  • BCM94 - Normal; Cliff path defence x3 (5:50)
  • BCM95 - Normal; Ramp defence with needler & AR, x3 (5:05)
  • BCM125 - Normal; Cliff path defence x3 with far end focus (5:25)

Cavern megabattle

  • BCM48 - Normal; Setting up with a large squad (9:58)
  • BCM49 - Normal; Bridge assault with needler & rocket launcher, x2 (4:50)
  • BCM50 - Normal; Bridge assault with pistol & plasma rifle plus hog, x2 (5:00)
  • BCM59 - Normal; Solo bridge assault with Hunter companion (5:03)
  • BCM141 - Normal; Banshee attack x3 (6:07)
  • BCM142 - Normal; Deep incursion x3 (5:42)
  • BCM143 - Normal; Banshee attack montage (6:31)
  • BCM165 - Normal; Bridge assault x3 (5:56)
  • BCM181 - Normal; Bridge assault x3 (6:22)
  • BCM182 - Normal; Long-range mischief (7:29)
  • BCM183 - Normal; Long-range mischief montage (6:21)
  • BCM206 - Heroic; Attack from the broken bridge (6:12)
  • BCM207 - Normal; Deep incursion over the hump x3 (6:28)
  • BCM215 - Normal; Rocket assisted bridge assault x3 (6:29)
  • BCM216 - Normal; Banshee attack x3 (6:38)
  • BCM217 - Normal; Bridge assault x3 (6:56)
  • BCM240 - Normal; Long-range mischief montage (6:20)
  • BCM341 - Normal; Bridge assault x3 (6:20)

Tunnel megabattle

  • BCM447 - Normal; Setting up plus two plays (6:14)
  • BCM448 - Normal; Another three plays (6:28)
  • BCM449 - Normal; Another four plays (6:44)
  • BCM450 - Normal; Sniping plays (6:37)
  • BCM451 - Normal; Sniping plays with mob stretching (6:22)
  • BCM452 - Normal; Base fight set-up & plays (6:51)
  • BCM453 - Normal; More base fighting (6:51)
  • BCM454 - Normal; Up-flow set-up & plays (6:50)
  • BCM455 - Normal; More up-flow action (6:38)
  • BCM456 - Normal; Up-flow battling with a base fight set-up (6:51)
  • BCM457 - Normal; Better up-flow set-up work (6:48)
  • BCM458 - Normal; Modifying an up-flow set-up (6:51)
  • BCM459 - Normal; Up-flow sniping & rocketing (6:34)

Tower zone megabattle

  • BCM439 - Normal; Setting up with no advance prep (6:17)
  • BCM440 - Normal; Four plays of the set-up (6:20)
  • BCM441 - Normal; Another four plays (6:27)
  • BCM442 - Normal; Another four plays (6:32)
  • BCM443 - Normal; Another four plays (6:33)
  • BCM444 - Normal; Another four plays (6:28)
  • BCM445 - Normal; Sniping plays (6:56)
  • BCM446 - Normal; More sniping plays (6:50)
  • BCM460 - Normal; Pistol & needler x5 (6:53)
  • BCM461 - Normal; Pistol & needler x4 (6:52)
  • BCM462 - Normal; Sniper rifle & launcher x5 (6:55)
  • BCM463 - Normal; Sniper rifle & launcher x4 (6:48)
  • BCM464 - Normal; Having the Wraith (6:31)
  • BCM465 - Normal; More Wraith plays (6:33)
  • BCM466 - Normal; Wraith plus Ghosts (6:21)
  • BCM467 - Normal; Another three plays (6:19)
  • BCM468 - Normal; Another three plays (6:35)
  • BCM469 - Normal; Indoor sniping (6:21)
  • BCM470 - Normal; More tower defence (6:54)
  • BCM471 - Normal; Pistol & needler x4 (6:36)
  • BCM472 - Normal; Shadow play jamboree (6:53)
  • BCM473 - Normal; Sniper rifle & launcher x4 (6:57)
  • BCM474 - Normal; Sniper rifle & launcher x4 (6:56)
  • BCM475 - Normal; Rear mob set-up plus action preview (6:38)
  • BCM476 - Normal; Rear mob plays x5 (6:46)
  • BCM477 - Normal; Rear mob plays x5 (6:54)
  • BCM478 - Normal; Rear mob pipe perch fun (6:46)
  • BCM479 - Normal; Rear mob vehicle plays (6:56)
  • BCM480 - Normal; Rear mob door mischief (7:38)
  • BCM481 - Normal; Rear mob tower plays (6:45)
  • BCM482 - Normal; Rear mob chain reaction fun with a Ghost (6:53)
  • BCM483 - Normal; Rear mob ice party (6:51)
  • BCM484 - Normal; Rear mob indoor vehicle fun (6:58)
  • BCM485 - Normal; Rear mob camo fun (6:50)
  • BCM486 - Normal; Rear mob shadow plays (6:39)
  • BCM487 - Normal; Rear mob plateau channel spotlight (6:56)
  • BCM488 - Normal; Rear mob pipe-top fun (7:35)
  • BCM489 - Normal; Rear mob passage plays (7:36)
  • BCM490 - Normal; Rear mob plateau plays (6:54)
  • BCM524 - Normal; Rear mob plays x4 (6:48)
  • BCM525 - Normal; Rear mob plays x5 (7:30)
  • BCM526 - Normal; Rear mob plays x5 (7:04)
  • BCM527 - Normal; Slope defence x4 (6:41)

Spiral path megabattle

  • BCM5 - Heroic; Path base defence with much rockety goodness (2:28)
  • BCM6 - Heroic; Ice path defence (4:30)
  • BCM68 - Heroic; Pass blockade rumble with early release, x2 (5:08)
  • BCM69 - Heroic; Pass blockade rumble with late release, x2 (4:51)
  • BCM70 - Heroic; Setting up with no advance prep - plus bonus carnage! (8:24)
  • BCM110 - Heroic; Path base defence x2 (5:22)
  • BCM185 - Heroic; Ice path defence x2 (7:10)
  • BCM186 - Heroic; Path base defence x2 (5:33)
  • BCM221 - Heroic; Pass blockade rumble x3 (6:58)
  • BCM222 - Heroic; High position defence and Banshee defence (6:52)

Twin bridges megabattle

  • BCM17 - Heroic; Left side defence with needler & AR (4:28)
  • BCM18 - Heroic; Platform ambush with rocket launcher & AR (4:33)
  • BCM36 - Normal; Trough defence solo with lots of rocketing (4:26)
  • BCM37 - Heroic; Friendly fire jamboree (5:37)
  • BCM89 - Heroic; Long-range left side defence x2 (5:42)
  • BCM90 - Normal; Trough defence solo x2 (6:44)
  • BCM113 - Heroic; Trough defence with rockets & sniping, x3 (5:31)
  • BCM114 - Heroic; Trough defence up high with rockets & sniping, x3 (5:30)
  • BCM235 - Normal; Trough defence solo x3 (7:30)
  • BCM236 - Heroic; Back defence x2 (7:32)
  • BCM327 - Normal; Left side defence solo x3 (6:58)
  • BCM328 - Normal; Right side defence solo x3 (7:10)

Freakiness and fun

Movies in my 'freakiness and fun' sub-series, comprising clips of freaky or amusing incidents (various levels and difficulties), mostly occurring while recording for my usual movies.

Level 1: The Pillar of Autumn

  • BCM22 - Legendary; Kill 'em all speed run with plasma combo, 8:29 (8:53)
  • BCM288 - Heroic; Body merging, crewmen on the Autumn (6:22)
  • BCM289 - Heroic; Body merging, Marines and crewmen on the Autumn (6:43)

Level 2: Halo

Level 2 movies aside from rockslide megabattle movies.

  • BCM26 - Legendary; Banshee battling, stream at the end of the valley (5:30)
  • BCM47 - Legendary; Banshee battling, bottom of the valley (5:37)
  • BCM65 - Legendary; Banshee battling, cliffside hilltop (5:47)
  • BCM66 - Legendary; Banshee assisted Warthog stunting (8:43)
  • BCM155 - Legendary; Banshee battling, stream under the overhang (5:36)
  • BCM157 - Legendary; Banshee battling, underground tunnel (5:37)
  • BCM166 - Legendary; Banshee battling, stunt drive special (5:17)
  • BCM187 - Legendary; Banshee battling after ejection from the hog (6:09)
  • BCM203 - Legendary; Empty early Banshee (3:05)
  • BCM204 - Normal; Departure death anomaly (8:35)
  • BCM208 - Legendary; Sniper versus Banshees (6:35)
  • BCM209 - Normal; Departure circling anomaly (8:35)
  • BCM290 - Heroic; Body merging, crewmen at the first structure (7:32)
  • BCM293 - Heroic; Wandering Banshees, set-up and introduction (8:44)
  • BCM294 - Heroic; Wandering Banshees, circling break-up and Banshees playing (7:56)
  • BCM295 - Heroic; Wandering Banshees, fun with low circling (6:24)
  • BCM296 - Heroic; Wandering Banshees, extended play (7:34)
  • BCM297 - Heroic; Wandering Banshees, raising via sniping (6:35)
  • BCM298 - Heroic; Wandering Banshees, high playing (6:36)
  • BCM301 - Heroic; Warthog engine anomaly (4:47)
  • BCM302 - Easy; Valley Banshee spawning, cliffside hilltop (6:27)
  • BCM303 - Easy; Valley Banshees, circling and sinking (7:35)
  • BCM304 - Easy; Valley Banshees, circling and rising (7:46)
  • BCM305 - Easy; Valley Banshees, unusual early behaviour (6:57)
  • BCM306 - Easy; Valley Banshees, hog fun with low circling (6:32)
  • BCM307 - Easy; Valley Banshee spawning, alternative set-up (6:25)
  • BCM309 - Heroic; Hillside scenery glitch (6:32)
  • BCM311 - Heroic; Grippy hog (6:33)
  • BCM313 - Heroic; Inactive hillside covies, set-up and fun (8:22)
  • BCM314 - Heroic; Crowded lifeboat (6:53)
  • BCM318 - Legendary; Arc of death, set-up and quick demos (6:17)
  • BCM319 - Legendary; Arc of death, six plays (6:16)
  • BCM320 - Legendary; Arc of death, eight plays without music (5:25)
  • BCM321 - Legendary; Blue beam zapping (8:08)
  • BCM322 - Legendary; On top of the first tower (8:12)
  • BCM323 - Legendary; Blue beam zapping a Warthog (7:02)
  • BCM324 - Legendary; Tower ascent refined, plus descent trick (7:34)
  • BCM325 - Legendary; Tower ascent, alternative checkpointing plus more fun (6:35)
  • BCM332 - Legendary; Jiggling plasma grenade and more (5:32)
  • BCM344 - Normal; Prolonged grunty panic near the start (5:54)
  • BCM345 - Easy; Hillside panic cry anomaly (6:40)
  • BCM354 - Legendary; Grenade crazy Grunts (6:32)
  • BCM370 - Legendary; Blue beam suiciding (5:26)
  • BCM371 - Easy; Warthog catapulting with a Pelican (7:30)
  • BCM372 - Heroic; Warthog catapulting, gunner fun expanded (6:33)
  • BCM373 - Heroic; Warthog catapulting, boost ejection fun (7:25)
  • BCM374 - Heroic; Warthog catapulting, scuff ejection fun (5:34)
  • BCM375 - Legendary; Warthog catapulting, self launching (6:53)
  • BCM376 - Heroic; Warthog catapulting, checkpointing after self launching (5:15)
  • BCM377 - Heroic; Coastal plateau fun via Warthog catapult (7:55)
  • BCM378 - Heroic; Coastal plateau fun, driving on the ledge (7:35)
  • BCM379 - Heroic; Coastal plateau fun, Warthog descent (6:33)
  • BCM381 - Heroic; Valley heights fun via Warthog catapulting (8:03)
  • BCM382 - Heroic; Valley heights fun, invisible ground (6:30)
  • BCM383 - Heroic; Valley heights fun, outer ledge (6:34)
  • BCM384 - Heroic; Valley heights fun, dropship 4 spawning (6:50)
  • BCM385 - Heroic; Valley heights fun, on top of a dropship (8:22)
  • BCM386 - Heroic; Warthog catapulting with a dropship (6:50)
  • BCM387 - Heroic; Warthog catapulting with a dropship, setting up (6:48)
  • BCM388 - Heroic; Warthog catapulting with a dropship, bailing fun (5:31)
  • BCM389 - Heroic; Warthog catapulting with a dropship, small plateau (6:38)
  • BCM390 - Heroic; Warthog catapulting with a dropship, Pelican collision (6:34)
  • BCM391 - Heroic; Warthog catapulting with a dropship, Pelican play with bailing (5:30)
  • BCM392 - Heroic; Warthog catapulting with a dropship, further clips (5:48)
  • BCM411 - Heroic; Evac tagging (5:32)
  • BCM412 - Heroic; Evac tagging, anomalous tag survival and more (6:50)

Level 3: The Truth and Reconciliation

Level 3 movies aside from dustbowl megabattle movies.

  • BCM16 - Legendary; Boarding battle with AR & grenades only (3:29)
  • BCM144 - Easy; Grunts and Jackals galore! Two-minute teaser (2:00)
  • BCM145 - Normal; Grunt-Jackal spawning trick, standard routine (5:30)
  • BCM146 - Easy; Grunt-Jackal spawning trick, spawn watching (6:03)
  • BCM151 - Normal; Grunt-Jackal spawning trick, going to the extreme (6:55)
  • BCM152 - Normal; Grunt-Jackal spawning trick, fun with externals (5:38)
  • BCM158 - Normal; Grunt-Jackal spawning trick, fuel rod joker (5:07)
  • BCM179 - Normal; Oblivious muster bay covies, Grunts on the prowl (5:00)
  • BCM317 - Easy; Beastie sounds (6:32)

Level 4: The Silent Cartographer

  • BCM14 - Legendary; Falling Grunts, full play with 15-grenade barrage (3:53)
  • BCM15 - Legendary; Falling Grunts, comedy action montage (4:30)
  • BCM34 - Normal; Massed Hunters, close combat with assorted weaponry (4:53)
  • BCM35 - Normal; Massed Hunters, two beach sweeps with a nine-man squad (4:03)
  • BCM42 - Heroic; Massed Hunters, everybody jump (4:58)
  • BCM51 - Heroic; Massed Hunters, hog fun with Stacker (5:04)
  • BCM105 - Legendary; Jackal versus cyborg, bottom of the main facility (5:40)
  • BCM106 - Legendary; Augmented ascent fight with lots of needling (9:05)
  • BCM148 - Heroic; Massed Hunters, close combat revisited on higher difficulty (6:04)
  • BCM188 - Normal; Massed Hunters, four beach sweeps with Marines (6:30)
  • BCM195 - Heroic; Sparking stuck Warthog (6:26)
  • BCM212 - Easy; Goldie fireworks, setting up plus quick demo (6:39)
  • BCM213 - Easy; Goldie fireworks, four launch recipes (7:35)
  • BCM278 - Easy; Goldie fireworks, rhythmic cascades (7:09)
  • BCM316 - Legendary; Augmented ascent fight with pistol & launcher (5:27)
  • BCM342 - Heroic; Lonesome covies (6:20)
  • BCM365 - Heroic; Descent into the security shaft (6:51)
  • BCM366 - Heroic; Security shaft speed descents (7:22)
  • BCM367 - Heroic; Security shaft speed descents evolved (4:35)
  • BCM368 - Heroic; Security shaft fun with a manned hog (7:20)
  • BCM369 - Heroic; Hog fun down the security shaft (6:27)
  • BCM530 - Heroic; Descent into the main shaft (6:33)

Level 5: Assault on the Control Room

Level 5 movies aside from megabattle movies.

  • BCM7 - Heroic; Descent trick at the first bridge (1:34)
  • BCM8 - Heroic; Seven extra Marines and a hog fast, plus Johnson's hidden speech (4:01)
  • BCM11 - Heroic; Two bridge descent methods using the far right ledge (4:06)
  • BCM12 - Heroic; Two bridge descent methods using the near right ledge (4:15)
  • BCM13 - Heroic; Two fast bridge descents to greet the Pelican (3:10)
  • BCM23 - Heroic; Elite fireworks, assorted launching with ejected Elites (4:32)
  • BCM24 - Heroic; Elite fireworks, tag launching with pre-frozen Elites (5:03)
  • BCM25 - Heroic; Johnson's day off - Sarge and the Pelican boys take a well-earned break (2:28)
  • BCM27 - Heroic; Bridge descent via gold Elite (5:29)
  • BCM28 - Heroic; Bridge descent via Hunter (5:29)
  • BCM29 - Heroic; Bridge descent via patrolling Elite (5:33)
  • BCM30 - Heroic; Two fast bridge descents via patrolling Elite (3:09)
  • BCM31 - Heroic; Right behind you - journey of a grunty Shade gunner (4:21)
  • BCM32 - Heroic; Right behind you - with grenade play and panic marathon (4:45)
  • BCM33 - Heroic; Five bridge descents via Shade riding (5:07)
  • BCM38 - Legendary; Grenade crazy Grunts, first octagonal room (5:33)
  • BCM39 - Legendary; Grenade crazy Grunts, second octagonal room (5:17)
  • BCM40 - Heroic; Two or three extra Marines and a hog (5:28)
  • BCM41 - Heroic; Seven extra Marines and a hog, Banshee version with Marine preservation (5:48)
  • BCM45 - Heroic; Crazy-firing Grunts, set-up and fun with a needler Grunt (7:52)
  • BCM46 - Heroic; Crazy-firing Grunts, journey to the twin bridges area (8:05)
  • BCM54 - Heroic; Crazy-firing Elites, set-up and fun with the high Wraith pilot (7:55)
  • BCM57 - Heroic; Bridge descent via frozen Hunter and gold Elite (5:42)
  • BCM58 - Legendary; Warthog joyride around the tower (6:33)
  • BCM61 - Heroic; Two bridge descent methods using the plateau base - plus PAL speed run showdown (6:35)
  • BCM75 - Heroic; Bridge descents with Banshee destruction (5:11)
  • BCM80 - Legendary; Three Wraiths, setting up with battle music (8:07)
  • BCM81 - Legendary; Three Wraiths, ejection challenge (7:25)
  • BCM88 - Heroic; Detached dropship turret, early tries and first success (6:34)
  • BCM91 - Normal; Rising plasma grenade, twin bridges area (6:42)
  • BCM92 - Heroic; Sinking plasma grenade, ice near the tower (2:24)
  • BCM93 - Heroic; Wandering frags and weapons, twin bridges area (5:25)
  • BCM96 - Legendary; Hunter versus Wraith, fun during a kill 'em all run (4:53)
  • BCM98 - Heroic; Detached dropship turret, setting up with late prep (5:54)
  • BCM99 - Heroic; Detached dropship turret, detachment technique (5:46)
  • BCM100 - Heroic; Trapped dropship (7:56)
  • BCM103 - Heroic; Crazy-firing Grunt on the tower, teaser & ascent prep (8:13)
  • BCM104 - Heroic; Crazy-firing Grunt on the tower, ascent to glory (8:40)
  • BCM108 - Legendary; Warthog joyriding, fun with the tower Wraith pilot (5:32)
  • BCM111 - Heroic; Detached dropship turret, doing without the bridges (6:25)
  • BCM112 - Legendary; Spinning plasma pistol (6:37)
  • BCM123 - Heroic; Elite fireworks, death by a thousand needles (5:50)
  • BCM124 - Heroic; Detached dropship turret, mid-air ramming (6:54)
  • BCM126 - Heroic; Detached dropship turret, ramming better and higher (8:13)
  • BCM127 - Heroic; Detached dropship turret, Banshee pick-up (8:15)
  • BCM128 - Heroic; Detached dropship turret, bumping around (5:33)
  • BCM135 - Legendary; Three Wraiths, Banshee attack (7:22)
  • BCM136 - Heroic; Bridge descent via Shade stop (6:17)
  • BCM138 - Heroic; Suicidal Elites at the landing zone (6:46)
  • BCM153 - Legendary; Three Wraiths, Ghost attack (6:52)
  • BCM154 - Legendary; Three Wraiths, Ghost attack stunting (5:36)
  • BCM172 - Heroic; Two more bridge descent methods using the plateau base (6:04)
  • BCM173 - Heroic; Refined Shade riding for easy bridge descent (6:39)
  • BCM174 - Easy; Johnson's hidden all-clear speech, with checkpoint (5:30)
  • BCM175 - Heroic; Bridge Banshee hunt (5:49)
  • BCM176 - Legendary; Segmented PAL speed run in 5:47 using a Banshee grab (6:12)
  • BCM177 - Legendary; PAL speed run in 5:54 using new Banshee grab method (6:19)
  • BCM178 - Heroic; Fun with an oddly stuck Banshee (5:56)
  • BCM180 - Heroic; Surefire bridge descent via refined V-clip Shade riding (5:50)
  • BCM184 - Heroic; Airborne fun with an oddly stuck Banshee (7:38)
  • BCM190 - Heroic; Pelican descent ride, early tries and later play (7:20)
  • BCM191 - Legendary; Bridge Banshee grab, arch method breakthrough (8:06)
  • BCM192 - Legendary; Harlequin Grunt (8:04)
  • BCM193 - Legendary; Harlequin Grunt, red state and being super-merged (5:41)
  • BCM194 - Legendary; Harlequin Grunt, orange state via needling (5:53)
  • BCM199 - Mostly Heroic; Bridge Banshee grab, ten amusing episodes (4:24)
  • BCM202 - Heroic; Oddly stuck Banshee, pilot cushioning (6:46)
  • BCM205 - Mostly Heroic; Bridge Banshee grab, ten more amusing episodes (4:22)
  • BCM211 - Heroic; Banshee stuck in the first bridge, six episodes (5:30)
  • BCM214 - Heroic; Banshee stuck in the first bridge, four more episodes (5:48)
  • BCM220 - Heroic; Two Pelicans and other fun (7:53)
  • BCM223 - Heroic; Exploring the entry chamber, set-up and tour (8:56)
  • BCM224 - Heroic; Ring play in the entry chamber (8:54)
  • BCM225 - Heroic; Above the entry chamber's ceiling (8:53)
  • BCM226 - Heroic; Ceiling pass-through, second method! (3:15)
  • BCM227 - Heroic; Above the entry chamber dome panels (6:24)
  • BCM228 - Heroic; Plasma tennis in the ceiling room (6:16)
  • BCM229 - Heroic; More plasma tennis in the ceiling room (6:17)
  • BCM230 - Heroic; Entry chamber barrier adventure (7:20)
  • BCM231 - Heroic; Force-launching set-up evolved (5:31)
  • BCM232 - Heroic; Force-launching in the entry chamber (6:40)
  • BCM233 - Heroic; Force-launch mid-air reboarding trick (3:31)
  • BCM239 - Heroic; Force-launching across the shaft (5:25)
  • BCM241 - Heroic; Seven extra Marines fast via Banshee grab (5:39)
  • BCM242 - Heroic; Bottom of the entry chamber (8:30)
  • BCM243 - Heroic; Ghost descent of the entry chamber (4:46)
  • BCM244 - Heroic; Entry chamber Ghost descent speed runs (5:30)
  • BCM245 - Heroic; Entry chamber hog descent quest (7:27)
  • BCM246 - Heroic; Entry chamber Siege of Madrigal Easter egg (4:38)
  • BCM247 - Normal; Entry chamber Pelican reboarding trick (6:22)
  • BCM248 - Bottom of the entry chamber, dead Grunts (6:29)
  • BCM249 - Easy; Ghost riding on a ledge, setting up (5:25)
  • BCM250 - Easy; Ghost riding on a ledge, exploration (6:55)
  • BCM251 - Heroic; Deep force-launching in the entry chamber (7:51)
  • BCM252 - Heroic; Deep force-launching, column ascent (6:50)
  • BCM253 - Heroic; Deep force-launching, easier column ascent (5:32)
  • BCM254 - Heroic; Force-launching out into the void (6:51)
  • BCM274 - Legendary; Wraith at the bottom of the cavern (8:22)
  • BCM275 - Legendary; Wraith at the bottom of the cavern, early freefall method (6:53)
  • BCM276 - Legendary; Wraith at the bottom of the cavern, edge start (7:37)
  • BCM277 - Legendary; Wraith at the bottom of the cavern, friction descent (4:33)
  • BCM281 - Normal; Freaky graveyard! Three-minute teaser (3:23)
  • BCM282 - Normal; Body merging trick (7:54)
  • BCM283 - Heroic; Body merging, more corner examples (7:48)
  • BCM284 - Heroic; Body merging, Elite combinations (6:38)
  • BCM285 - Heroic; Body merging, harlequin Elites (7:30)
  • BCM286 - Easy; Body merging, camo Elite plus gold Elite (6:33)
  • BCM287 - Easy; Body merging, camo & gold set-up (5:00)
  • BCM292 - Legendary; Banshee stuck under the first bridge (7:57)
  • BCM310 - Legendary; Nap time interrupted (5:50)
  • BCM315 - Heroic; First ground battle with ten Marines, x3 (5:55)
  • BCM329 - Heroic; Playing 'Shark' at the first bridge (7:22)
  • BCM330 - Heroic; Playing 'Shark' at the first bridge, clip style (7:26)
  • BCM331 - Heroic; Playing 'Shark' at the first bridge, gold versus red (5:56)
  • BCM333 - Heroic; Grunt on the edge (6:55)
  • BCM334 - Heroic; Cavern wall anomaly and odd freezing (6:36)
  • BCM335 - Heroic; Cavern wall anomaly, more falling (5:52)
  • BCM336 - Heroic; Cavern wall anomaly, passage landing (3:38)
  • BCM338 - Heroic; Tunnel teleport (7:21)
  • BCM339 - Heroic; Cavern attack via Banshee teleport (6:12)
  • BCM340 - Heroic; Deep force-launching, seven topics (5:55)
  • BCM346 - Heroic; Mob battle, ten Marine set-up plus combat intro (6:18)
  • BCM347 - Heroic; Mob battle with ten Marines, x6 (6:49)
  • BCM348 - Heroic; Mob battle solo with pistol & needler, x6 (6:32)
  • BCM349 - Heroic; Mob battle with ten Marines, vehicle support x6 (6:56)
  • BCM350 - Heroic; Mob battle, general set-up plan (7:12)
  • BCM351 - Heroic; Mob battle with five Marines, x6 (6:56)
  • BCM352 - Heroic; Mob battle solo with plasma rifle & pistol, x5 (6:33)
  • BCM353 - Heroic; Mob battle, modifying a save (6:23)
  • BCM355 - Heroic; Mob battle, solo play set-up via modification (6:28)
  • BCM356 - Heroic; Mob battle, ten Marine set-up with a Wraith (6:10)
  • BCM357 - Heroic; Mob battle with ten Marines and a Wraith, x5 (6:50)
  • BCM358 - Heroic; Mob battle set-up, early Wraith flipping (3:34)
  • BCM360 - Heroic; Mob battle, adding a gold Elite (6:50)
  • BCM361 - Heroic; Mob battle, low checkpoint via drop method (3:20)
  • BCM362 - Heroic; Mob battle, adding two Hunters (6:52)
  • BCM363 - Heroic; Mob battle with two Hunters, x6 (6:33)
  • BCM364 - Heroic; Mob battle solo with two Hunters, x6 (6:26)
  • BCM393 - Legendary; Seventh room, set-up and three plays (6:28)
  • BCM394 - Legendary; Seventh room, three more plays (6:30)
  • BCM395 - Legendary; Glasshouse battle x3, sniping and more (6:47)
  • BCM396 - Legendary; Glasshouse battle x3, needle special (6:33)
  • BCM397 - Legendary; Glasshouse battle, stealth challenge (6:36)
  • BCM398 - Heroic; Glasshouse battle, adding extra covies (6:25)
  • BCM399 - Heroic; Boosted glasshouse battle x4 (6:33)
  • BCM400 - Heroic; Boosted glasshouse battle x3, needle special (6:34)
  • BCM401 - Legendary; Glasshouse battle, extra covies via rear trigger (6:34)
  • BCM402 - Legendary; Boosted glasshouse battle x3 (6:41)
  • BCM403 - Legendary; Boosted glasshouse battle x3, AR challenge (6:54)
  • BCM404 - Legendary; Boosted glasshouse battle x2, no grenades (5:53)
  • BCM405 - Legendary; Boosted glasshouse battle x2, no grenades (6:52)
  • BCM406 - Legendary; Glasshouse battle, speed stealth challenge (5:55)
  • BCM407 - Legendary; Glasshouse battle, advance weapon placement (4:57)
  • BCM408 - Legendary; 40-covie glasshouse battle x3 (6:46)
  • BCM409 - Legendary; 40-covie glasshouse battle x3 (7:04)
  • BCM410 - Legendary; 40-covie glasshouse battle x3, rocket special (6:32)
  • BCM413 - Heroic; Marineless first ground battle (6:28)
  • BCM414 - Heroic; Suicidal bridge Elite (8:30)
  • BCM417 - Legendary; Grunty grenade barrages, double trouble (5:53)
  • BCM436 - Legendary; 38-covie glasshouse battle x3, plasma combo (6:22)
  • BCM437 - Legendary; 38-covie glasshouse battle x3, rocket launcher & AR (6:45)
  • BCM438 - Legendary; 38-covie glasshouse battle x3, needler & plasma pistol (7:43)
  • BCM491 - Heroic; Rising needler (6:37)
  • BCM492 - Heroic; Sleeping Grunts room, four ways (7:35)
  • BCM493 - Heroic; Sleeping Grunts room, three more ways (7:35)
  • BCM494 - Legendary; Sleeping Grunts room, setting up for battle (5:38)
  • BCM495 - Legendary; Sleeping Grunts room battle x3 (6:37)
  • BCM496 - Legendary; Sleeping Grunts room battle x3 (6:47)
  • BCM497 - Legendary; Sleeping Grunts room battle, speed plays (6:51)
  • BCM498 - Legendary; Sleeping Grunts room battle, sniping spotlight (6:57)
  • BCM499 - Heroic; Sleeping Grunts room battle, needler rampage x3 (6:53)
  • BCM500 - Heroic; Sleeping Grunts room showcase (6:30)
  • BCM501 - Legendary; Sleeping Grunts room battle, reverse battling via wall transit (6:26)
  • BCM502 - Heroic; Sleeping Grunts room battle, needler rampage x3 (6:51)
  • BCM504 - Legendary; Tackling the first ground battle (6:50)
  • BCM505 - Heroic; First ground battle, Ghost squad set-up & plays (7:08)
  • BCM506 - Heroic; First ground battle, Ghost squad battling (6:35)
  • BCM507 - Heroic; First ground battle, Ghost squad battling (7:17)
  • BCM508 - Heroic; First ground battle, Ghost squad battling (7:45)
  • BCM509 - Heroic; First ground battle, Ghost squad battling with extra covies (7:30)
  • BCM510 - Heroic; First ground battle, Ghost squad battling with extra covies (7:30)
  • BCM511 - Heroic; Seven extra Marines trick, new development (7:34)
  • BCM512 - Heroic; Seven extra Marines trick, more Pelican Marine blocking options (6:55)
  • BCM513 - Heroic; First ground battle, 10-Marine Stacker chain-gun special (7:27)
  • BCM514 - Heroic; Tree in a Warthog, early exploration (5:55)
  • BCM515 - Heroic; Tree in a Warthog, using a nice tree pair (6:53)
  • BCM516 - Heroic; Tree in a Warthog, pushing with a hog or Banshee (6:37)
  • BCM517 - Heroic; Tree in a Warthog, pushing with a Scorpion (6:56)
  • BCM518 - Heroic; Tree in a Warthog, snow machine special (8:08)
  • BCM519 - Heroic; Tree in a Warthog, snow machine sound variations (6:51)
  • BCM520 - Heroic; Tree in a Warthog, suspended hog (7:38)
  • BCM521 - Heroic; Tree in a Warthog, snow machine from suspended hog (8:09)
  • BCM522 - Heroic; Tree in a Warthog, snowing suspended hog (6:38)
  • BCM523 - Heroic; Tree in a Warthog, flip effects with an angled hog (5:37)
  • BCM528 - Heroic; Dropship Ghost teleport trick (7:33)
  • BCM529 - Heroic & Legendary; Dropship Ghost teleport trick, further aspects (6:56)

Level 6: 343 Guilty Spark

  • BCM258 - Heroic; Top of the first map via Pelican (7:55)
  • BCM259 - Heroic; Spawning fun at the structure entrance (7:55)
  • BCM260 - Heroic; Top of the first map via rock-hop (3:34)
  • BCM261 - Heroic; Looking for yeti Flood (7:35)
  • BCM262 - Easy; Yeti Flood, getting close to log guy (8:30)
  • BCM263 - Easy; Yeti Flood unleashed! Two minute teaser (2:24)
  • BCM264 - Easy; Yeti Flood, cliff guy kept alive (8:15)
  • BCM265 - Easy; Yeti Flood, log guy kept alive (8:06)
  • BCM266 - Easy; Yeti Flood, log guy blocked from teleporting (5:11)
  • BCM267 - Easy; Yeti Flood, getting near swamp guy and keeping him alive (7:31)
  • BCM268 - Easy; Yeti Flood, swamp guy animation surprise (6:54)
  • BCM269 - Heroic; Yeti Flood, seeing log guy's teleport arrival (7:11)
  • BCM270 - Easy; Yeti Flood, getting near Shade guy and keeping him alive (6:31)
  • BCM434 - Easy; Underwater bubbles and more (7:58)

Level 7: The Library

  • BCM62 - Legendary; Spore herding, setting up a massive early herd (6:26)
  • BCM63 - Legendary; Spore herding, fun with a massive early herd (6:44)
  • BCM64 - Legendary; Spore herding, chasm shoot (5:53)
  • BCM71 - Heroic; Two door battle, central defence with shotgun, three ways (5:07)
  • BCM72 - Heroic; 343 Guilty Spark, low down and close up (3:36)
  • BCM73 - Legendary; Two door battle, wipeout challenge with shotgun only (6:09)
  • BCM74 - Normal; Low Monitor, set-up and fun at the third floor's first door (5:18)
  • BCM200 - Legendary; Spore herding, fun in a novel place (9:07)
  • BCM201 - Legendary; Spore herding, shaft hop wipeout (5:36)
  • BCM219 - Normal; Low Monitor at the third floor's second door (6:25)

Level 9: Keyes

  • BCM3 - Legendary; Flood onslaught challenge, plasma pistol & shotgun (2:44)
  • BCM4 - Normal; Flood onslaught challenge, AR only - no grenades (3:05)
  • BCM87 - mostly Legendary; Grunts versus Flood, comedy action montage (5:39)
  • BCM107 - Legendary; Flood onslaught challenge, plasma pistol & shotgun, x3 (6:48)
  • BCM116 - Normal; Keyes hangar battle, door ambush with shotgun three ways (4:50)
  • BCM117 - Normal; Keyes hangar battle, platform survival x3 (5:57)
  • BCM118 - Normal; Keyes hangar battle, creating a good save (6:10)
  • BCM120 - Heroic; Flood onslaught challenge, setting up with good weapon provision (3:54)
  • BCM121 - Heroic; Flood onslaught challenge, three combos (6:30)
  • BCM137 - mostly Legendary; Grunts versus Flood, round 2 (5:39)
  • BCM139 - Heroic; Flood onslaught challenge, needler & shotgun x3 (6:12)

Level 10: The Maw

  • BCM159 - Easy; Maw Banshee snatch - faster! (7:11)
  • BCM160 - Easy; Maw Banshee snatch, maximizing flight time (5:30)
  • BCM161 - Easy; Maw Banshee snatch, rendezvous exploration (5:36)
  • BCM162 - Easy; Maw Banshee snatch, journey to the hangar (6:33)
  • BCM163 - Easy; Maw Banshee snatch without overloading! (5:47)
  • BCM167 - Easy; Maw Banshee snatch, freaky Shade Elite (6:16)
  • BCM170 - Easy; Maw Banshee snatch, rooftop fun with the other Banshee (6:55)
  • BCM171 - Easy; Maw Banshee snatch, ejecting the other pilot (6:40)
  • BCM300 - Easy; Maw Banshee snatch, more rooftop fun (6:15)
  • BCM420 - Easy; Special ops wall glitch fun (8:15)
  • BCM421 - Easy; Special ops shortcut fun (6:27)
  • BCM422 - Easy; Special ops versus Flood (6:37)
  • BCM423 - Easy; Hidden thirsty Grunt (7:38)
  • BCM424 - Heroic; Warthog stunt jump (5:46)
  • BCM425 - Heroic; Descent from the ship (8:22)
  • BCM426 - Heroic; Blocking the backstop Sentinels (7:35)
  • BCM427 - Heroic; Balancing on a backstop Sentinel (6:51)
  • BCM428 - Heroic; Riding on a backstop Sentinel, return trips (6:50)
  • BCM429 - Heroic; Riding on a backstop Sentinel, stunt boarding (6:52)
  • BCM430 - Heroic; Backstop Sentinels combat fun (6:54)
  • BCM431 - Heroic; Riding on a backstop Sentinel, more examples (6:53)
  • BCM432 - Heroic; Riding on a backstop Sentinel, crouched view (5:27)
  • BCM433 - Heroic; Special ops hog boost fun (5:30)

Multi-level

  • BCM279 - Drop reloading for free ammo (5:49)
  • BCM415 - Legendary; Grunty grenade barrages (8:31)
  • BCM416 - Legendary; Grunty grenade barrages, vehicle use (8:23)
  • BCM419 - Red ring impact effect (7:36)

KSR series

My 'KSR' series dedicated to kill 'em all speed runs, including some out-take movies for amusement. For the main movies I give the speed run times rather than the movie durations (which are just a few seconds longer). There's also BCM22 by the way, done before I started this series.

  • KSR1 - Level 5, Legendary in 47:50; No vehicles or sniper rifle
  • KSR1 out-takes (6:39)
  • KSR2 - Level 4, Legendary in 22:14; No vehicles
  • KSR2 out-takes (6:36)
  • KSR3 - Level 1, Legendary in 8:46; Pistol & AR
  • KSR4 - Level 1, Legendary in 8:14; Plasma combo

Xtra series

My 'Xtra' series for miscellaneous extra movies outside my other series.

  • Xtra1 - Level 4, Heroic; Speed run killing just the Elites; no vehicles, 13:02 (edited) (11:10)