BCM615 - Twin bridges megabattle, reverse trough defence x3
(7:19) Level 5 ('Assault on the Control Room') on Normal. Here are another three plays of my set-up for reverse trough defence. Includes some more needling and a first dose of Ghost action.
- Download: BCM615.mov (130.8 MB)
- Watch at HBO in full quality
- Watch on my Odysee channel in full quality (can also download the underlying mp4)
- Comment at my YouTube channel (bad place to watch though, due to the blurring)
Released December 23rd 2025, gameplay recorded December 21st-22nd 2025.
Commentary
00:02 (Play 1 - Platform shoot) I did some sniping in the previous movie, but here I perch up on one of the platforms running along the sides of the trough. The covies still head down into the trough, and it's a lot of fun to target them. Also using rockets, in this case. The challenge is to work fast enough to not get overwhelmed.
02:22 (Play 2 - Needler & AR) In the previous movie I combined the needler with a plasma rifle. The AR is way less powerful than the plasma rifle however, so it was difficult to achieve victories with this new combo. Here's one time I managed it though. Couple of Elite tags along the way.
04:45 (Play 3 - Ghosts 'n rocket) I introduced the Ghosts 'n rocket challenge back in BCM609, for trough defence, and now I give it a go with the covies coming from the opposite end. The battle is marked by two amusing instances where a Grunt throws a plasma which hurts his own side. In the second case (the bang is at 6:42), I think the Grunt who gets blasted is actually the thrower, and is the Grunt who dived clear of my speeding Ghost at 6:36. There's also a red Grunt who seems to get confused around 6:55, throwing a plasma in the wrong direction entirely.
I somewhat forgot about the plasma grenade thrown right at the end, until the fizzing penetrated my mind. I started moving away from it fractionally before the bang. Lucky there were no loose plasmas detonated, or I might've been killed!
Incidentally, I deliberately avoided getting close to the mob at the start, because with such a high covie density there would've been a lot of framerate slowdown. Too much to be palatable, even for me.
Closing remarks Another trio of battles coming next, including a further dose of Ghost action!